My recreation of traditional IK system in unity3d. I did it just for fun and practice. It can be used with many different ways…
🎮 Game Development ● CG ● Procedural Generations ● Shaders ● Fractals ● History of Science 🐈 Cats 🎸 Guitars
My recreation of traditional IK system in unity3d. I did it just for fun and practice. It can be used with many different ways…
Hey, thanks for making this! I tried it out and it works really well. However, most Maya rigs don’t use Z-Forward for joints (they use X, sometimes -X). It would be extremely useful if this script allowed user to specify which axis to use as forward.
Keep up the good work!
LikeLike