Custom IK in Unity3D

Custom-IK-in-Unity3D.gif

My recreation of traditional IK system in unity3d. I did it just for fun and practice. It can be used with many different ways…

One thought on “Custom IK in Unity3D

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  1. Hey, thanks for making this! I tried it out and it works really well. However, most Maya rigs don’t use Z-Forward for joints (they use X, sometimes -X). It would be extremely useful if this script allowed user to specify which axis to use as forward.

    Keep up the good work!

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